The 'released' blog post (this is gonna be a short one folks)
The Diner Prop Pack submission to the Unity Asset Store was successful (So there's that). Initially it was declined because I didn't format the text description correctly on the store page and I also needed to add the poly count of each object in the description as well. But after doing that, I resubmitted, and a couple of days later it was accepted.
Links to Diner Prop Pack:
- Unity Asset Store
Version 1.0 done.
This month I finished modelling the assets needed for the initial release of the asset pack. This 'pack' in Unity contains 67 prefabs, and 3 example scenes. Initially there were going to be more objects included, but I crossed some out due to just wanting to release as soon as possible. I might update the Diner Prop Pack and add some more objects in the future, but for now, this is it (↑).
After finishing and resizing the models, I created three example scenes, made sure every prefab had a collider attached to it, and checked if there were any spelling mistakes in the file names. I then submitted the asset pack to Unity to hopefully get accepted and be sold on the Unity Asset Store. The submission included setting up the basic information of the store page (name, description), and also adding artwork to the page as well.
There could be a long wait before they get to testing my submitted work. The Unity Asset Store Publisher employees (😎) need to test what versions of Unity it will work on, check if there are overall errors in importing the pack to a Unity project and also the fact that it said on the web page that it might take some time due to the high demand in submissions. So, what I might do is upload the pack onto my itch.io page as well, so the project isn't just sitting on my computer collecting (digital) dust.
I scribbled out a checklist a few months back, which you can see just above (also looks totally destroyed 💔), which helped me continue working on this project. And, as you can see the next picture contains the objects that I didn't get to model (yet! (maybe. we'll see)). (Also wasn't trying to win a handwriting contest so get off my back OK!) ✍
Yep. Still working on this diner asset pack.
This past month started great. I modelled and textured a few models in about a week, which included modelling; stools, a sugar dispenser, coffee machine, coffee jug, popcorn machine, and a food menu sign (WOW! Some exciting stuff! 🔪). But then I took a week off from working on it. I just needed a break.
After recharging my batteries, I resumed working on the project (No Rest for the Living). I modelled a couple of more objects, fixed a few errors in some of the normal and occlusion maps, and also resized some of the assets as well.
I also created some prefab variants for objects (pics above ↑), which saved me some time, having not to model any new pieces. I just changed the appearance by adding or removing pieces from each model and/or creating different textures (albedo maps).
To get this project finished, I crossed a few items off that I won't be modelling and aren't essential to this 'pack', well at least for 'version 1.0'. I just need to finish this project as fast as possible at this point. I've only got a few more objects to model, and then I'll start getting the package ready to upload onto the interwebs (😎).
There are so many projects that I have started, never finished, and moved on to working on another. But for this project, I painted myself into a corner in the best possible way. I've created all these models (↑), it would be stupid to stop now, scrap everything and start a new project. So, the adventure continues...