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Exit Town (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: Level for a role-playing first-person shooter stealth game. Halfway East (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: A convincing environment for a stealth shooter game. |
Space Station (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: Level for a simulation game. Container DockRole: An environment made up of modular 3D assets that I created.
Description: Layout and design inspired by Brink (video game) concept art. |