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Stefan Dolidis
  • About
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Stefan Dolidis

1. You Got the Touch...

1/4/2021
Picture
Started to make a small game (very few mechanics ⚙️​).
Wanted to create a game that included in-game ads. Never actually used them in my (released) games. I'm currently working on a larger game project that will include ads (well, that's the plan as of right now), but I am currently focusing on creating 3D models and environments for that project, so I decided to also create a 'small' game, include ads (while trying not to bombard the player with 'em), and release the game on Android and iOS 📱.
Originally just thought about making a 'Flappy Bird' clone, but as I coded the first lines of code, which were the player 'jump', and movement, the idea grew. Always had the idea of jumping up instead of the player moving right, sort of like the game Doodle Jump. So, the player touches the screen of their (Android/iOS) device, and the character on screen jumps, and when tilting your device left or right the character on screen moves with said corresponding movements. Need something to differentiate from other games, so prototyping will help a lot with that and make the game not just another clone of a previously released game.
Picture
  • Player will go through obstacles and will be able to jump on enemies to kill them and gain a jump by that action.
  • Player will gain points by going in-between objects and killing enemies. The game will be an endless runner (/'jumper') of sorts. Try to get the highest score possible.
  • Player dies when you hit an object in the world (objects or enemies), or if you fall out of the camera view you will also lose.
  • ​Camera movement speed will increase at certain points of time, and more enemies, as well as moving enemies will appear.​
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