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Stefan Dolidis
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Stefan Dolidis

2. You Got the Power...

8/4/2021
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More work on game mechanics. ⚙️​
​Continued work for the game by adding an 'enemy' gameobject. The player can drop on an enemy's head to kill them and gain a score point for your overall score. Plan is to have static and moving enemies in game, but for now the enemy does not move.

Also added coins that the player can collect. These will be useful to buy (in-game) new skins and/or playable characters, as well as unlock other levels if the score requirement is not achieved.
Current 'Coin' Script (moves towards player if close)

    
​Obstacles/walls are now prefabs and a spawner object is attached to the main camera that instantiates obstacle prefabs at a set amount of seconds. This will be improved upon in the future, by creating an 'object pooler' script that instantiates a set amount of obstacles in the scene before game start and then by enabling and disabling them I won't have to keep creating and destroying objects.
​Right now I have coins, enemies and obstacles spawning by separate spawner scripts, I might have to make prefab 'sets' that include all in one prefab so I can spawn one prefab that was designed by me instead of randomly spawning each game object randomly. Right now, they spawn on their own timers, but sometimes an enemy is blocking the players way and the player has no choice but to lose. I could tell the enemy object to destroy itself if it's blocking the way, but on the other hand, by having predetermined placement, I can edit and improve the level layout if need be.
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1. You Got the Touch...

1/4/2021
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Started to make a small game (very few mechanics ⚙️​).
Wanted to create a game that included in-game ads. Never actually used them in my (released) games. I'm currently working on a larger game project that will include ads (well, that's the plan as of right now), but I am currently focusing on creating 3D models and environments for that project, so I decided to also create a 'small' game, include ads (while trying not to bombard the player with 'em), and release the game on Android and iOS 📱.
Originally just thought about making a 'Flappy Bird' clone, but as I coded the first lines of code, which were the player 'jump', and movement, the idea grew. Always had the idea of jumping up instead of the player moving right, sort of like the game Doodle Jump. So, the player touches the screen of their (Android/iOS) device, and the character on screen jumps, and when tilting your device left or right the character on screen moves with said corresponding movements. Need something to differentiate from other games, so prototyping will help a lot with that and make the game not just another clone of a previously released game.
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  • Player will go through obstacles and will be able to jump on enemies to kill them and gain a jump by that action.
  • Player will gain points by going in-between objects and killing enemies. The game will be an endless runner (/'jumper') of sorts. Try to get the highest score possible.
  • Player dies when you hit an object in the world (objects or enemies), or if you fall out of the camera view you will also lose.
  • ​Camera movement speed will increase at certain points of time, and more enemies, as well as moving enemies will appear.​
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