Currently working on:
Untitled FPS game
Tools frequently used:
Unity, C#, Maya, MS Office, Photoshop, Illustrator, Substance Painter, 3D Coat, xNormal
Tomorrow, and Tomorrow, and Tomorrow
An air guitar
Game creator who is fascinated with the psychology behind ideas and implementations in games. Post graduating with a Bachelor of Creative Arts – Game Design, I’ve worked on projects that include small games for game jams, asset packs that have been uploaded to the Unity Asset Store and most recently, the creation of ‘meatier’ games that I intend to sell on Steam. Currently working solo which entails working across multiple disciplines to get the job done.
I used to mess around with a program called Mapster32 to make custom levels/maps for the game Duke Nukem 3D, as well as modify weapon skins in Fallout 3, while also increasing the damage amount of weapons to ridiculous heights!
Currently working on a FPS game project inspired by the likes of Wolfenstein 3D, Evil Dead 2 (movie), DOOM and Hexen.
PS: Likes other genres of games other than FPS games. :|
PPS: Why you here>?
© Stefan Dolidis