More MinutesTake coins from people facing away from you in line and stay on the payphone for as long as possible.
Genre: Casual, Survival Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC, Mac OS X, Linux, WebGL, Android (8.0+) |
Duel ShootoutA local 2 player game. Shoot your opponent to score a point. First to 7 wins.
Genre: Local Multiplayer, Arcade Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC, Mac OS X, Linux (64) |
Escaping AbsenceJump on platforms to light the way and reach the goal in time.
Genre: First-Person Platformer Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC, Mac OS X |
It's Garbage!Gather garbage for your collection by smashing humans holding valuable items.
Genre: Arcade, Adventure Dev Team Size: 6 Role/s: Game Designer, Programmer, Lighting Artist (1st Level), Created 'Hit' Sprites & Animations Platform/s: PC |
LA HellwaySurvive the enemy onslaught for as long as you can by shooting them in the face!
Genre: Action, Arcade, Shooter Dev Team Size: 2 Role/s: Game Designer, Programmer, Level Designer + 3D Artist (Main Level) Platform/s: PC |
Castle Math (Prototype)You must escape Castle Math by solving multiplication questions.
Genre: Adventure, Maze Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC |
Cybernetic Order (Prototype)Shut off all computers connected to 'The Leader' and escape the lair in time.
Genre: Adventure Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC |
Fast Food SnakeA simple snake game. You as the snake, must feed yourself junk food for your survival.
Genre: Survival, Arcade Dev Team Size: 1 Role/s: Creator/Designer Platform/s: PC |
Churchyard AssetsIn progress.
Cost: $5.99 Textures: 1024x1024 .PNG |
Diner Prop Pack3D model asset pack containing 67 diner props for your project or game's diner scene.
Cost: $4.99 Textures: 512x512 .PNG |
rCORD PlayerThe goal was to design a record player that included the shape of the letter 'R'.
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Container DockRole: An environment made up of modular 3D assets that I created.
Description: Layout and design inspired by Brink (video game) concept art. |
Exit Town (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: Level for a role-playing first-person shooter stealth game. |
Space Station (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: Level for a simulation game. |
Halfway East (Level Design)* I did not create the 3D assets in this scene.
Role: Designed the layout, lighting and theme. Goal: A convincing environment for a stealth shooter game. |