Stefan Dolidis
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Stefan Dolidis

Game Designer & 3D Artist

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Hi! I'm Stefan. ​Welcome to my website!

​I’ve worked solo and in teams to develop games, and love being part of the creative process in all fields of design. I’ve created game design documents, art assets, prototypes, post-mortems and worked on level design as well.

Below are tabs to categories of my work.
  • Games
  • Asset Packs
  • 3D Art
  • Environments
  • Game Studies
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More Minutes

Take coins from people facing away from you in line and stay on the payphone for as long as possible.

Genre: Casual, Survival
Dev Team Size: 1
​Role/s: Creator/Designer
Platform/s: PC, Mac OS X, Linux, WebGL, Android (8.0+)
More Info
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Duel Shootout

A local 2 player game. Shoot your opponent to score a point. First to 7 wins.

Genre: Local Multiplayer, Arcade
Dev Team Size: 1
Role/s: Creator/Designer
Platform/s: PC, Mac OS X, Linux (64)
More Info
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Escaping Absence

Jump on platforms to light the way and reach the goal in time.

Genre: First-Person Platformer
Dev Team Size: 1
Role/s: Creator/Designer
Platform/s: PC, Mac OS X
More Info
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It's Garbage!

Gather garbage for your collection by smashing humans holding valuable items.

Genre: Arcade, Adventure
Dev Team Size: 6
Role/s: Game Designer, Programmer, Lighting Artist (1st Level), Created 'Hit' Sprites & Animations
Platform/s: PC
More Info
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LA Hellway

Survive the enemy onslaught for as long as you can by shooting them in the face!

Genre: Action, Arcade, Shooter
Dev Team Size: 2
Role/s: Game Designer, Programmer, Level Designer + 3D Artist (Main Level)
Platform/s: PC
More Info
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Castle Math (Prototype)

You must escape Castle Math by solving multiplication questions.

Genre: Adventure, Maze
Dev Team Size: 1
Role/s: Creator/Designer
​Platform/s: PC
Download on itch.io
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Cybernetic Order (Prototype)

Shut off all computers connected to 'The Leader' and escape the lair in time.

Genre: Adventure
Dev Team Size: 1
Role/s: Creator/Designer
​Platform/s: PC
Download on itch.io
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Fast Food Snake

A simple snake game. You as the snake, must feed yourself junk food for your survival.

Genre: Survival, Arcade
Dev Team Size: 1
Role/s: Creator/Designer
​Platform/s: PC
Download on itch.io
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Churchyard Assets

In progress.

Cost: $5.99
Textures: 1024x1024 .PNG
Coming Soon
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Diner Prop Pack

3D model asset pack containing 67 diner props for your project or game's diner scene.

Cost: $4.99
Textures: 512x512 .PNG
More Info
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Lucky 38

A model of the Lucky 38 Hotel & Casino from the game Fallout: New Vegas.

Poly Count: 22,891
Textures: 4096x4096 .PNG
More Info
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Stylized Outdoor Bin

A bin. Created as a style test for a game project.

Poly Count: 384
Textures: 1024x1024 .PNG
More Info
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Pistol Pewter

A navy pistol pewter.

Poly Count: 5925
Textures: 2048x2048 .PNG
More Info
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Hand From the Grave

A tombstone, a grave, and a hand.

Poly Count: 712
Textures: 1024x1024 .PNG
More Info
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Tin Can Car

A small vehicle for a small character. Made the switch to using Substance Painter instead of Quixel Suite.

Poly Count: 6143
Textures: 4096x4096 .PNG
More Info
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DukeBox

Sketched up, designed, modelled and textured this retro jukebox.

Poly Count: 2165
Textures: 2048x2048 .PNG
More Info
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rCORD Player

The goal was to design a record player that included the shape of the letter 'R'.
More Info
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Container Dock

Role: An environment made up of modular 3D assets that I created.
Description: Layout and design inspired by Brink (video game) concept art.
More Info
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Exit Town (Level Design)

* I did not create the 3D assets in this scene.

Role:
Designed the layout, lighting and theme.
Goal: Level for a role-playing first-person shooter stealth game.
More Info
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Space Station (Level Design)

* I did not create the 3D assets in this scene.

Role:
Designed the layout, lighting and theme.
Goal: Level for a simulation game.
More Info
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Halfway East (Level Design)

* I did not create the 3D assets in this scene.

Role:
Designed the layout, lighting and theme.
Goal: A convincing environment for a stealth shooter game.
More Info
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The Amazing Spider-Man 2 - Hero/Menace System

A look into the unique 'Hero or Menace' system that was implemented, as well as a redesign attempt.
Read
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Void Bastards - Character Trait System

A dive into the Void Bastards character trait system and how it changes up moment to moment gameplay.
Read
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RAGE - id Go Back

A look back at the id Software game RAGE before the sequel Rage 2 releases.
Read
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Deus Ex: Human Revolution - Gaining Access

A study and discussion between the missions "Hunting the Hacker" and "Gaining Access to Tai Yong Medical".
Read
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