DINER PROPS: PART III - STILL GOING
Yep. Still working on this diner asset pack.
This past month started great. I modelled and textured a few models in about a week, which included modelling; stools, a sugar dispenser, coffee machine, coffee jug, popcorn machine, and a food menu sign (WOW! Some exciting stuff! 🔪). But then I took a week off from working on it. I just needed a break.
After recharging my batteries, I resumed working on the project (No Rest for the Living). I modelled a couple of more objects, fixed a few errors in some of the normal and occlusion maps, and also resized some of the assets as well.
I also created some prefab variants for objects (pics above ↑), which saved me some time, having not to model any new pieces. I just changed the appearance by adding or removing pieces from each model and/or creating different textures (albedo maps).
To get this project finished, I crossed a few items off that I won't be modelling and aren't essential to this 'pack', well at least for 'version 1.0'. I just need to finish this project as fast as possible at this point. I've only got a few more objects to model, and then I'll start getting the package ready to upload onto the interwebs (😎).
There are so many projects that I have started, never finished, and moved on to working on another. But for this project, I painted myself into a corner in the best possible way. I've created all these models (↑), it would be stupid to stop now, scrap everything and start a new project. So, the adventure continues...