Lucky 38
Tools Used Maya, Xnormal, Illustrator, Photoshop, Substance Painter, Unity, Post Processing Stack (v2)
Poly count
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Modelled and textured the Lucky 38 building from the game Fallout: New Vegas.
Most of my references came from screenshots I took of the building in the G.E.C.K. Editor that is included with the PC version of the game. Made the 'roulette wheel' texture part of the sign in Photoshop, imported it into Substance Painter, and then painted over it (and used the eraser tool as well). The 'Lucky 38' fonts were found on dafonts.com. One called 'Airstream' and another called 'Fontdinerdotcom Huggable'. I exported the text in Illustrator and imported it as a 3D object in Maya. Curved the 'Lucky' Font and it was ready for texturing. Used the Post Processing Stack (v2) in Unity to improve the lighting and look of the scene (Color Grading, Bloom, Ambient Occlusion). One screenshot of my model was used in the Amazon series: Fallout Season 2. Walton Goggins (Howard Cooper) is seen holding an advertisement for the Lucky 38 Hotel and Casino.
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3D View
Texture Maps for 3D view: 2048x2048 .JPG
Fallout Season 2 (Amazon Series) Promo/Teaser
One screenshot of my model was used to promote the Amazon series: Fallout Season 2. Walton Goggins (Howard Cooper) is seen holding an advertisement for the Lucky 38 Hotel and Casino.
Walton Goggins (Cooper Howard) holding a picture of my model. (A specific screenshot I took of the model I made in Maya and then captured in Unity).
Vid on X (Twitter): https://x.com/falloutonprime/status/2003511113493938635?s=20
Vid on Instagram: https://www.instagram.com/reel/DSnRVjsjYEn/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
Vid on X (Twitter): https://x.com/falloutonprime/status/2003511113493938635?s=20
Vid on Instagram: https://www.instagram.com/reel/DSnRVjsjYEn/?utm_source=ig_web_copy_link&igsh=MzRlODBiNWFlZA==
Development blog posts
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