Lucky 38
Modelled and textured the Lucky 38 building from the game Fallout: New Vegas.
Most of my references came from screenshots I took of the building in the G.E.C.K. Editor that is included with the PC version of the game.
Made the 'roulette wheel' texture part of the sign in Photoshop, imported it into Substance Painter, and then painted over it (and used the eraser tool as well).
The 'Lucky 38' fonts were found on dafonts.com. One called 'Airstream' and another called 'Fontdinerdotcom Huggable'. I exported the text in Illustrator and imported it as a 3D object in Maya. Curved the 'Lucky' Font and it was ready for texturing.
Used the Post Processing Stack (v2) in Unity to improve the lighting and look of the scene (Color Grading, Bloom, Ambient Occlusion).
Most of my references came from screenshots I took of the building in the G.E.C.K. Editor that is included with the PC version of the game.
Made the 'roulette wheel' texture part of the sign in Photoshop, imported it into Substance Painter, and then painted over it (and used the eraser tool as well).
The 'Lucky 38' fonts were found on dafonts.com. One called 'Airstream' and another called 'Fontdinerdotcom Huggable'. I exported the text in Illustrator and imported it as a 3D object in Maya. Curved the 'Lucky' Font and it was ready for texturing.
Used the Post Processing Stack (v2) in Unity to improve the lighting and look of the scene (Color Grading, Bloom, Ambient Occlusion).
Tools Used: Maya, xNormal, Illustrator, Photoshop, Substance Painter, Unity, Post Processing Stack (v2)
Poly Count
22,891
22,891
Textures
4096x4096 .PNG
4096x4096 .PNG
Mock-Up
3D View
Texture Maps for 3D view: 2048x2048 .JPG
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