Stefan Dolidis
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- PROJECT NAME
Lucky 38
- POLY COUNT
22,891
- TEXTURES
4096x4096 .PNG
- TOOLS USED
Maya, xNormal, Illustrator, Photoshop, Substance Painter, Unity, Post Processing Stack (v2)

Modelled and textured the Lucky 38 building from the game Fallout: New Vegas. 

Most of my references came from screenshots I took of the building in the G.E.C.K. Editor that is included with the PC version of the game.

Made the 'roulette wheel' texture part of the sign in Photoshop, imported it into Substance Painter, and then painted over it (and used the eraser tool as well).

The 'Lucky 38' fonts were found on dafonts.com. One called 'Airstream' and another called 'Fontdinerdotcom Huggable'. I exported the text in Illustrator and imported it as a 3D object in Maya. Curved the 'Lucky' Font and it was ready for texturing.

Used the Post Processing Stack (v2) in Unity to improve the lighting and look of the scene (Color Grading, Bloom, Ambient Occlusion).

MOCK-UP

Picture

3D VIEW

Texture Maps for 3D view: 2048x2048 .JPG

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