Stefan Dolidis
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More Minutes

Stay on the payphone for as long as you can

You are at the Mojave Phone Booth; A payphone that once stood in the middle of the Mojave Desert in California, miles away from any paved roads or buildings. Take coins from the men that are in line when they're facing away from you and stay on the payphone for as long as you can.

First time using Unity's Universal Render Pipeline, which helps with the use of a color changing 2D global light (Which acts as the main light source in the game). Ping pongs between orange and blue.
​Tools used: Unity, Visual Studio, C#, GitHub Desktop, Adobe Illustrator, Adobe Photoshop
Platform/s
PC, Mac OS X, Linux (64)
WebGL
Android (8.0+)
Role/s
Creator/Designer (Solo Project)
Created everything except the Music and SFX
​Project Goals
PC, Mac, Linux, WebGL, and Android builds
Build size less than 100mb
Smooth user experience (gameplay, menus, no game breaking bugs)
10+ downloads/browser plays
Download/Play on itch.io
Download/Play on Game Jolt
Download on Google Play
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The game seamlessly goes into gameplay. Everything in game is done in one game scene and reloads itself when retrying another game.
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The three men lined up act as a life/health system. When they catch you twice stealing from their pocket, they will walk away. When theres no one on the field your final score will be determined from the coins and time you have left.

Gameplay

Playtests

Global Light Changing Script

Uses Unity's 2D Universal Render Pipeline and it's 2D global light.

    
© ​Stefan Dolidis
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