Escaping Absence
Platform
|
Escaping Absence is a First-person platformer created in Unity, where you must escape darkness by reaching the goal in time. Jump on platforms to light up the way to your goal. Be quick, you might get lost in darkness if you stand still.
Game created in under a week for 8 Bits to Infinity ~ Platformer Week (Theme: Platformer) and Weekly Game Jam - Week 86 (Theme: Darkness). The idea of having lights turn on and off to act as a light source seemed like a cool concept. So this is where I tried it out. What I didn't really anticipate is when the player doesn't move and the screen turns into darkness, the player (or some players that tested the game) felt a bit of anxiousness and unease from not knowing where the player is in the game world. And also, anyone with Nyctophobia (fear of night and/or darkness) might not benefit from that feeling. But nonetheless, a great sign which tells me that I made the player feel a different emotion than happiness/joy or even anger/frustration from a 'shitty' game I made. The feeling of uneasiness. Having real-time lighting (using up all the resources), I used Unity 3Ds primitive shapes to fill the game world instead of creating models to fill the world in with. Jumping lights all platforms up for a second or two, player needs to work out where the finish line is. The game scene opens up when the player hits the first platform to light the way. Sense of discovery. Role/s
Creator/Designer (Solo Project) Created everything except the Music, SFX and Font FX: Universal Sound FX by IMPHENZIA
Font: Mont by Fontfabric |