Tin Can Car
Tools Used Maya, xNormal, Photoshop, Substance Painter, Unity
Poly count
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First time using Substance Painter instead of Quixel Suite for texture creation.
With regular updates to Adobe Photoshop, Quixel Suite (which relies on Photoshop to work) was becoming a nuisance to use. Sometimes it would work, other times Photoshop wasn't loading in Quixel. Crashes and bugs occurred. So I decided to try out Substance Painter. Read a few manuals, watched a few tutorials, and off I went to create. Wanted to model something fairly easy and quickly, so I could get to the texture painting as soon as possible. |









