- PROJECT NAME Tin Can Car - POLY COUNT 6143 - TEXTURES 4096x4096 .PNG Format - TOOLS USED Maya, xNormal, Photoshop, Substance Painter, Unity
First time using Substance Painter instead of Quixel Suite for texture creation.
With regular updates to Adobe Photoshop, Quixel Suite (which relies on Photoshop to work) was becoming a nuisance to use. Sometimes it would work, other times Photoshop wasn't loading in Quixel. Crashes and bugs occurred. So I decided to try out Substance Painter. Read a few manuals, watched a few tutorials, and off I went to create.
Wanted to model something fairly easy and quickly, so I could get to the texture painting as soon as possible.