Tin Can Car
First time using Substance Painter instead of Quixel Suite for texture creation.
With regular updates to Adobe Photoshop, Quixel Suite (which relies on Photoshop to work) was becoming a nuisance to use. Sometimes it would work, other times Photoshop wasn't loading in Quixel. Crashes and bugs occurred. So I decided to try out Substance Painter. Read a few manuals, watched a few tutorials, and off I went to create.
Wanted to model something fairly easy and quickly, so I could get to the texture painting as soon as possible.
With regular updates to Adobe Photoshop, Quixel Suite (which relies on Photoshop to work) was becoming a nuisance to use. Sometimes it would work, other times Photoshop wasn't loading in Quixel. Crashes and bugs occurred. So I decided to try out Substance Painter. Read a few manuals, watched a few tutorials, and off I went to create.
Wanted to model something fairly easy and quickly, so I could get to the texture painting as soon as possible.
Tools Used: Maya, xNormal, Photoshop, Substance Painter, Unity
Poly Count
6143
6143
Textures
4096x4096 .PNG
4096x4096 .PNG