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Stefan Dolidis
  • Games
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  • 3D Art
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  • Blog
Stefan Dolidis

Tin Can Car

Tools Used Maya, xNormal, Photoshop, Substance Painter, Unity

Poly count
6143
Textures
4096x4096 .PNG

First time using Substance Painter instead of Quixel Suite for texture creation.

With regular updates to Adobe Photoshop, Quixel Suite (which relies on Photoshop to work) was becoming a nuisance to use. Sometimes it would work, other times Photoshop wasn't loading in Quixel. Crashes and bugs occurred. So I decided to try out Substance Painter. Read a few manuals, watched a few tutorials, and off I went to create.

Wanted to model something fairly easy and quickly, so I could get to the texture painting as soon as possible.

3D View

Tin Can Car by stefandolidis on Sketchfab

Shaded Wireframe Mesh

Picture

Texture Maps

Albedo
Ambient Occlusion
Metallic
Normal
© ​Stefan Dolidis