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Stefan Dolidis
  • About
  • Games
  • Asset Packs
  • 3D Art
  • Environments
  • Game Studies
  • Blog
Stefan Dolidis

Stylized Outdoor Bin

Needed to work out a design style for 3D objects in my game. I create this model to test run it in game.

​Modelled in Maya, then adjusted the UVs in Maya as well. Sent it to Substance Painter where I mostly used fill layers for the basic colors, and added some color gradients to each part of the object.

I also increased the shadows by creating new layers over the color layers, adding and inverting the AO map mask, and picking a darker color to lay on top.

I then sent the model and it's textures to 3DCoat to hand paint the details on the texture maps (with the help of a Wacom Tablet). This included the wood normal map 'curls', and drawing out the rest of the details on the albedo map.
Tools Used: Maya, Substance Painter, Wacom Tablet, 3Dcoat, Sketchfab
Poly Count
384
Textures
1024x1024 .PNG

3D View

Time-lapse

Texture Maps

Albedo
AO
Metallic
Normal
UV
© ​Stefan Dolidis