Pistol Pewter
Modelled and arranged the UVs of this object a while back and decided to finish it off by texturing it.
References for the model were taken from several pictures of Navy Pistol Pewters. Also looked at gun designs and colors from the game Team Fortress 2.
Don't know what I was thinking when I worked on the UVs (wayyy back). Some parts could have (well... should have) been overlapped. Time painting would have been reduce a bit. Maybe at some point I wanted to add certain decals to each side of the gun (I can't remember). But nonetheless. I opted out of redoing the UVs and went straight to texturing.
References for the model were taken from several pictures of Navy Pistol Pewters. Also looked at gun designs and colors from the game Team Fortress 2.
Don't know what I was thinking when I worked on the UVs (wayyy back). Some parts could have (well... should have) been overlapped. Time painting would have been reduce a bit. Maybe at some point I wanted to add certain decals to each side of the gun (I can't remember). But nonetheless. I opted out of redoing the UVs and went straight to texturing.
Tools Used: Maya, xNormal, Photoshop, Substance Painter, Unity
Poly Count
5925
5925
Textures
2048x2048 .PNG
2048x2048 .PNG