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Stefan Dolidis
  • About
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  • Game Studies
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Stefan Dolidis

Pistol Pewter

Modelled and arranged the UVs of this object a while back and decided to finish it off by texturing it.

​References for the model were taken from several pictures of Navy Pistol Pewters. Also looked at gun designs and colors from the game Team Fortress 2.

Don't know what I was thinking when I worked on the UVs (wayyy back). Some parts could have (well... should have) been overlapped. Time painting would have been reduce a bit. Maybe at some point I wanted to add certain decals to each side of the gun (I can't remember). But nonetheless. I opted out of redoing the UVs and went straight to texturing.
Tools Used: Maya, xNormal, Photoshop, Substance Painter, Unity
Poly Count
5925
Textures
2048x2048 .PNG

3D View

Texture Maps

Albedo
Ambient Occlusion
Metallic
Normal
UV
© ​Stefan Dolidis