It's garbage!
dev team size
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It's Garbage! is a casual beat 'em up arcade style game, where you as a alien hides in a trash can, and as pedestrians walk past your bin. By using your weapon, you must hit and squash everyone that is holding a valuable item that you can use for fuel. Hit the wrong person and you'll be wasting your own energy and life.
The project helped me get used to working with other people, specifically different people that you wouldn't normally work with (different personalities, unfamiliarity with each other, etc.). Having to adjust and take into consideration other people's schedules, and work around them. My main role in this project was Game Designer. I also did most of the coding (C#) for the game, as well as some lighting work for the first level. Also, we were stuck on how the pedestrians were going to get squashed. Would we need to animate them falling? create particles to mask pedestrians disappearing? The animators had their hands full, so I came up with having animated sprites that mask pedestrians just disappearing to try to avoid the act of hitting pedestrians being anti-climactic. So, I quickly drew up a few in Adobe Illustrator, animated them all in Unity and implemented them into the game. Looking back, it wasn't the greatest idea because of how much it blocks the player and the space it takes up on screen, but time was not on our side, so we had to think of something quick and that was just an instinctual way to reduce the workload. The starting newspapers on the floor tell the player (in theory), they need more to complete the level. Could've been implemented better. Animated sprites that pop up when hitting the enemy, masking the pedestrians being hidden. Didn't have time to create and add pedestrian death animations. |
Pitch/Presentation
Initial idea was formed by myself and then I presented the idea to the rest of the group and class. We as a collective decided to go with the idea, and we fleshed the gameplay and story out as a group that turned into what the game became.
This was the PowerPoint I presented to the class:
This was the PowerPoint I presented to the class:
Game Document
Game document I created and updated during and after development of the game.
'Hit' Sprites & Animations
We were near the end of our development schedule and all the pedestrians didn't have death animations created yet. So, with time not on our side, I had the idea of creating animated sprites that hid the 3D object of the pedestrian disappearing. The sprite animations were all done in Unity's Animator.