It's Garbage! is a casual beat 'em up arcade style game, where you as a alien hides in a trash can, and as pedestrians walk past your bin. By using your weapon, you must hit and squash everyone that is holding a valuable item that you can use for fuel. Hit the wrong person and you'll be wasting your own energy and life.
Initial idea was formed by myself and then I presented the idea to the rest of the group, we as a collective decided to go with the idea, and we fleshed the gameplay and story out as a group that turned into what the game became.
The project helped me get used to working with other people, specifically different people that you wouldn't normally work with (different personalities, unfamiliarity with each other, etc.) . Having to adjust and take into consideration other peoples schedules, and work around them.
My main role in this project was Game Designer. I also did most of the coding (C#) for the game, as well as some lighting work for the first level. Also, we were stuck on how the pedestrians were going to get squashed. Would we need to animate them falling? create particles to mask pedestrians disappearing? The animators had their hands full, so I came up with having animated sprites that mask pedestrians just disappearing to try to avoid the act of hitting pedestrians being anti-climactic. So I quickly drew up a few in Adobe Illustrator, animated them all in Unity and implemented them into the game. Looking back it wasn't the greatest idea because of how much it blocks the player and the space it takes up on screen, but time was not on our side so we had to think of something quick and that was just an instinctual way to reduce the work load.
The starting newspapers on the floor tell the player (in theory), they need more to complete the level. Could've been implemented better.
Animated sprites that pop up when hitting the enemy, masking the pedestrians being hidden. Didn't have time to create and add pedestrian death animations.