Stefan Dolidis
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Hand From the Grave

I was creating 3D models for an asset pack, and thought of this idea. The tombstone and hand are part of the asset pack, and I created the grave/dirt part just for this.

The dirt/grave texture/albedo map uses it's alpha channel to hide the edges (make transparent) of itself. This was first done in substance painter, and then refined in 3DCoat.
Tools Used: Maya, Substance Painter, 3Dcoat, Wacom Tablet, Sketchfab
Poly Count
712
Textures
1024x1024 .PNG

3D View

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