Halfway East (Level Design)
* I did not create the 3D assets in this scene. Assets were part of Unity packages from the Unity Asset Store. *
I designed the layout, lighting and theme. The idea was to construct a convincing environment for a stealth shooter game.
The level consists of hiding spots for the player, while also having open, exposed areas to balance the level out and make the player time their movements avoiding guards and being detected.
Assets used: Middle-East Environment Asset Pack
I designed the layout, lighting and theme. The idea was to construct a convincing environment for a stealth shooter game.
The level consists of hiding spots for the player, while also having open, exposed areas to balance the level out and make the player time their movements avoiding guards and being detected.
Assets used: Middle-East Environment Asset Pack
Tools Used: Unity, Middle-East Environment Asset Pack
Level Layout
Design Process
The purpose of this level is to construct a convincing environment to allow for simulation gameplay in a Mid-East environment level for a Steal Shooter game. You start near a creek, and you must make your way down to go to the enemies base and steal valuable intel.
I focused on having a mixture of spaces to hide and opened up spaces to quickly get across without being seen, instead of just having everything cramped up in one small space.
I want the player to feel like they are going into a dangerous enemy base, where if you get seen, a lot of enemies will chase and try to kill you, and by having that, the player feels like what they are trying to get, like enemy intel, is much more valuable.
The year is around the 1980's in the middle east, and its set in the summer.
It was once a small village, but after a group ran people out of town and destroyed most houses, it became a ghost town, until your enemies set up shop there, and now are guarding important information.
The player must follow the creek down to the base, trying to avoid enemies throughout the way and make it to the base, try to find the intel, and escape the area without dying.
The player must be careful to not be seen or alert the patrolling guards.
I have made the base on a hill, so it stands out more than other buildings and the player starts off by looking a bit higher than normal, telling the player that's where you want to go.
Roadblocks Encountered:
Couldn't find a good spot on the terrain given to set the level on at first, wanted a small hill for the base to lay on. Also every time i opened the unity file up, the lighting of the scene would take forever to load in. I modified the terrain and made a small hill, and surrounding area so that the layout i made would fit in the world. The lighting problem wasn't fully fixed, i changed the lighting settings to be a lower quality and that made loading the lighting faster than before, but I changed it back to what it was when I made a build of the project.
I focused on having a mixture of spaces to hide and opened up spaces to quickly get across without being seen, instead of just having everything cramped up in one small space.
I want the player to feel like they are going into a dangerous enemy base, where if you get seen, a lot of enemies will chase and try to kill you, and by having that, the player feels like what they are trying to get, like enemy intel, is much more valuable.
The year is around the 1980's in the middle east, and its set in the summer.
It was once a small village, but after a group ran people out of town and destroyed most houses, it became a ghost town, until your enemies set up shop there, and now are guarding important information.
The player must follow the creek down to the base, trying to avoid enemies throughout the way and make it to the base, try to find the intel, and escape the area without dying.
The player must be careful to not be seen or alert the patrolling guards.
I have made the base on a hill, so it stands out more than other buildings and the player starts off by looking a bit higher than normal, telling the player that's where you want to go.
Roadblocks Encountered:
Couldn't find a good spot on the terrain given to set the level on at first, wanted a small hill for the base to lay on. Also every time i opened the unity file up, the lighting of the scene would take forever to load in. I modified the terrain and made a small hill, and surrounding area so that the layout i made would fit in the world. The lighting problem wasn't fully fixed, i changed the lighting settings to be a lower quality and that made loading the lighting faster than before, but I changed it back to what it was when I made a build of the project.