Sketched, designed, modelled and textured a retro jukebox to import into the Unity game engine.
Design inspired by some of the Jukeboxes in the Fallout games, as well as 1960 jukebox designs.
Most of the small details were made using quixel's NDO and photoshop (decals + normal details). Had more trouble than I wanted to have creating the glass case and making it fit in it's place (the base of the jukebox).
Looking back I could've improved on the mesh of the object. The back of the jukebox and all of the polygons that don't need to be there make me cringe.