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Stefan Dolidis
  • About
  • Games
  • Asset Packs
  • 3D Art
  • Environments
  • Game Studies
  • Blog
Stefan Dolidis

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Duel Shootout


Platform
​PC, Mac OS X, Linux (64)

Tools Used
Unity, Visual Studio, c#, Github Desktop, Illustrator, Photoshop

Download on itch.io
Download on Game Jolt
Duel Shootout is a local 2 player arcade game. The Rules are simple, shoot your opponent to score a point. First to 7 (points) wins. Each Player has 2 bullets in their chambers, and each can retrieve their own bullets back after being fired.

The Game was inspired by the arcade game Gun Fight. More specifically, its menu; the character on screen shoots a bullet at the 'insert coin' text and the bullet bounces off it. An idea was born!

Found a handy Unity C# 'tool' called Reflect (Vector2.Reflect), which simulates the bullets in-game ricocheting/bouncing off of walls.

Players only have two bullets so they must also dodge incoming bullets in gameplay at some point.

​​Camera shake, Leantweens, and scaling objects when being hit as well as the permanence of bullet shells on the playing field help the game feel and look juicier.
Project Goals:
  • Focus on gameplay (more than last game: More Minutes)
  • Build size less than 100mb
  • minimal in-game menus
  • 5+ downloads
Role/s
Creator/Designer (Solo Project)
​Created everything except the Music and SFX

Even More Info

Picture
The Controls screen changes depending on if there's 2 controllers connected to the computer or not.

​Game controls are either a keyboard or two controllers.
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Updates/Patches

v1.1.0 'Impact' Update - April 29, 2021
Fixes:
  • Player Gun sprite flips using keyboard
  • Player 2 Gun rotation faces correct way at game start
Added:
  • Bullets change color when colliding with objects
  • Bullet gameobject scales up when hit object
  • Walls & level objects ‘bounce’ when hit by bullet
  • Bullet ‘trails’
  • Player knockback when shooting
  • Gun muzzle flash
  • Player changes color when collecting own bullets
  • Player animation on enable
  • Game start camera animation
  • Bullet shells on floor
  • Countdown text animation
  • ‘Got Me!’ text animation
  • Gun movement when walking
  • Menu text animations
  • End game text and image animations
  • Win Celebration particle effects
  • Player ‘dust’ particle effect when moving
  • End game music
  • Player Controls screen (Controller & Keyboard)
Changes:
  • Score Text larger when scored a point
  • Increased camera shake
  • Hang on last death screen for longer
  • Game icon
  • Splash screen
v1.1.1 - June 8, 2021
Fix:
  • Controls Screen back button (sometimes 'Back' button would unselect and be impossible to exit scene)
Added:
  • Linux (64) and Mac OS X builds
Changes:
  • Mouse Cursor is visible on End Scene
© ​Stefan Dolidis