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Stefan Dolidis
  • Games
  • Asset Packs
  • 3D Art
  • Environments
  • Game Studies
  • Old Blog
  • Current Blog
Stefan Dolidis
Picture
Picture
Picture

Platform PC, mac os x, linux (64)     Tools Used Unity, Visual Studio, c#, Github desktop, Illustrator, Photoshop

Download on itch.io
Download on Game Jolt

Duel Shootout

Role
Creator/designer (solo project)

project goals
 - focus on gameplay
 - build size less than 100mb
 - minimal in-game menus
​ - 5+ downloads

Duel Shootout is a local 2 player arcade game. The Rules are simple, shoot your opponent to score a point. First to 7 (points) wins. Each Player has 2 bullets in their chambers, and each can retrieve their own bullets back after being fired.

The Game was inspired by the arcade game Gun Fight. More specifically, its menu; the character on screen shoots a bullet at the 'insert coin' text and the bullet bounces off it. An idea was born!

Found a handy Unity C# 'tool' called Reflect (Vector2.Reflect), which simulates the bullets in-game ricocheting/bouncing off of walls.

Players only have two bullets so they must also dodge incoming bullets in gameplay at some point.

​​Camera shake, Leantweens, and scaling objects when being hit as well as the permanence of bullet shells on the playing field help the game feel and look juicier.

Even More InfoRMATION

The Controls screen changes depending on if there's 2 controllers connected to the computer or not.

​Game controls are either a keyboard or two controllers.
Picture
Picture

Updates/Patches

v1.1.0 'Impact' Update - April 29, 2021
Fixes:
  • Player Gun sprite flips using keyboard
  • Player 2 Gun rotation faces correct way at game start
Added:
  • Bullets change color when colliding with objects
  • Bullet gameobject scales up when hit object
  • Walls & level objects ‘bounce’ when hit by bullet
  • Bullet ‘trails’
  • Player knockback when shooting
  • Gun muzzle flash
  • Player changes color when collecting own bullets
  • Player animation on enable
  • Game start camera animation
  • Bullet shells on floor
  • Countdown text animation
  • ‘Got Me!’ text animation
  • Gun movement when walking
  • Menu text animations
  • End game text and image animations
  • Win Celebration particle effects
  • Player ‘dust’ particle effect when moving
  • End game music
  • Player Controls screen (Controller & Keyboard)
Changes:
  • Score Text larger when scored a point
  • Increased camera shake
  • Hang on last death screen for longer
  • Game icon
  • Splash screen
v1.1.1 - June 8, 2021
Fix:
  • Controls Screen back button (sometimes 'Back' button would unselect and be impossible to exit scene)
Added:
  • Linux (64) and Mac OS X builds
Changes:
  • Mouse Cursor is visible on End Scene
© ​Stefan Dolidis