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Stefan Dolidis
  • Games
  • Asset Packs
  • 3D Art
  • Environments
  • Game Studies
  • Old Blog
  • Current Blog
Stefan Dolidis
Picture
Picture
Picture

Platform PC    Tools Used Unity, Visual Studio, c#, Illustrator, photoshop, quixel suite, xnormal, maya

Download on itch.io

LA Hellway

dev team size
​2
Role
Game Designer
Programmer
Level Designer
3D Artist (Main Level)

Set in a post apocalyptic world, you must survive the enemy onslaught for as long as you can.

​Shoot 'Em Up sidescroller that combines 2D characters to a 3D world. Survive the enemy onslaught for as long as you can.

Modelled and textured the 3D assets (buildings) for the main level, and programmed most of the game (except the game menus)
​
Lots of bugs in the build. Scope of the project was a bit to big for the time we had to complete it and the amount of people working on it (2 people). Too many mechanics added into the game that didn't need to be there.

Game camera is on a pre set 'rail' that looks at and follows the player.​

​Player turns 90 degrees when on the corner of a street. Not implemented well, but worked most of the time. :(

Created Assets + Environment

Modelled and textured in-game assets for the main level of a LA Hellway.
Tools used: Unity, Maya, xNormal, Quixel Suite, Adobe Photoshop, Adobe Illustrator

Pre-production Document

By Stefan Dolidis & Andrew Hudson
© ​Stefan Dolidis